Polygon, which noted that funding for video games “sprung back to life after years of anaemic growth”. In the four years prior, funding in the category had hovered around the US$17million range, dipping in 2018 with only US$15.8million.Luke Crane, Kickstarter’s vice president of community, has attributed the growth to continued outreach to Japanese creators. “The culture of asking for money in Japan […] for a creative project is very different than it is here.
We’ve been working with the communities there and trying to understand what it is they need to be comfortable to launch and also building up partnerships,” he said.Of the games that were successfully funded, only four titles cleared the US$1million mark: Eiyuden Chronicles: Hundred.
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