Bethesda Todd Howard has talked about the legacy of Skyrim, and how the team can improve on what it learned from the title.Speaking to IGN in a wide-ranging interview, Howard talked about what he would change about the almost decade old game. “There are a number of parts of [Skyrim] where we don’t go deep enough, where it’s a veneer in terms of its interactivity.”“When we think about games and what we would want to do going forward, it’s okay… whatever that system is… how deep can we make it?
Read more on nme.com