Video Game Culture: Last News

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‘Game of Thrones’ could be getting an MMO game

Game of Thrones massively multiplayer online (MMO) game is in development and it’s set in the frigid North, featuring iconic locations such as Winterfell and The Wall.As reported by The Witcher fan site Redanian Intelligence, (via Eurogamer) Nexon, which published The Finals and Kartrider, is behind a new Game of Thrones MMO. The report states that the game will be set in the North sometime between the show’s fourth and fifth seasons, so spoilers ahead.Roose Bolton is Warden of the North, and Jon and Sam are still up at The Wall.
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‘Elden Ring’ DLC probably won’t be ready for The Game Awards 2023
Elden Ring, Shadows of the Erdtree, likely won’t be previewed next week at the The Game Awards 2023.Speaking to Japanese publication Game Watch (with a translation provided by PCGamesN) at the PlayStation Partners Awards, producer Yasuhiro Kitao was asked whether the long-anticipated Elden Ring DLC will be unveiled at next week’s annual industry bash.Kitao replied, stating “It’ll be a little while yet, but progress is going well.” He then went on to specify that the DLC is “like Bloodborne” and that it has “new battles and new characters.”Kitao also spoke a little on FromSoftware’s development process, stating that its “long-standing stance has been to work diligently to create something interesting and valuable.”Elden Ring: Shadows of the Erdtree was officially announced in February of this year, with no real details available other than that the DLC is in development. Fans were hoping to see details from the expansion at The Game Awards 2023, as it was also a Geoff Keighley-hosted show, Summer Game Fest 2021, in which we saw a lengthy look at the base game, but that’s looking increasingly less likely as the event approaches.NME‘s review of Elden Ring stated that the game “exceeds every expectation”, with writer Andy Brown noting that:“A refined open-world format adds unimagined wonder to the game, whilst legacy dungeons will likely go down as some of FromSoftware’s best level design.
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Bethesda defends ‘Starfield’ from “boring” criticism in Steam reviews
Starfield has already vanished from many people’s collective consciousness, but Bethesda has begun defending the game from criticism in Steam reviews by replying to certain users.As spotted by YouTuber JuiceHead on X (formerly Twitter), Bethesda has started replying to Starfield reviews using the handles Bethesda_FalcoYamaoka and Bethesda_Kraken.In a reply to one review that criticised the number of loading screens in the game, a Bethesda developer wrote that “while there may be loading screens in between fast travelling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly.”In a reply to another review, which called the game “wide as an ocean- shallow as a puddle”, the same developer wrote that “if you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield.”There’s currently no word from Bethesda as to why they’ve suddenly decided to reply to Steam reviews, however.Starfield launched in September of this year, releasing on the same day as the PS5 version of Baldur’s Gate 3, to fairly positive reviews. The game is currently sitting at 83 on Metacritic, with an 85 on Opencritic.NME’s own review of Starfield was positive, writing that “Starfield promises so much, but comes up short of perfection.
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UK games industry layoffs continue with ‘F1 Manager’ developer Frontier
Frontier Developments, the developer of series like Elite, F1 Manager and RollerCoaster Tycoon, has announced that there will be an unknown number of redundancies to reduce annual operating costs.The news broke through the London Stock Exchange on October 17, stating that a period of “disappointing financial performance” had led to the decision.As a result of the layoffs and a new constrained spending strategy, Frontier Developments aims to cut annual operating costs by up to 20 per cent.“The organisational review and resulting actions are expected to conclude by early 2024, placing Frontier in a strong position to deliver efficiently on its strategic plan over the medium term, and capitalise on future opportunities,” read the statement.Redundancies will be subject to consultation and for that reason it has not been disclosed how many developers and other employees of Frontier will be affected. This reorganisation is expected to wrap up in early 2024.It has been a tricky year for Frontier, with a year-on-year drop in revenue from £114million to £104.6million for the financial year ending in May 2023.Furthermore, Frontier shuttered its third-party publishing label Frontier Foundry in June, which led to “£28.7 million of non-cash intangible asset impairment and accelerated amortisation charges” impacting the total operating profit.According to VideoGameLayoffs.com, a website managed by developer Farhan Noor, more than 6,000 jobs in the games industry have been lost over the course of 2023.Epic Games cut over 800 roles in order to cut costs, and Embracer Group closed Volition only two months after celebrating its 30th anniversary.
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Bethesda’s head of publishing retires after 24 years with the developer
Bethesda Softworks, announced his retirement today (October 16).Hines was hired in 1999 and originally he was in charge of writing manuals for Bethesda’s roster of titles, before becoming more and more instrumental to the marketing and public relations for launches.“After 24 years, I have decided my time at Bethesda Softworks has come to an end. I am retiring and will begin an exciting new chapter of my life exploring interests and passions, donating my time where I can, and taking more time to enjoy life,” he said in a statement to X (fka Twitter).“This was not a decision I came to easily or quickly, but after an amazing career, culminating in the incredible launch of Starfield, it feels like the time is right,” he continued.He added that he will still be an active part of the global Bethesda fanbase, who he described as an “incredible community”.Concluding, he said that he is intensely proud of those he worked with during his two decades at Bethesda Softworks, and that he will be waiting for whatever is next for the developer with “genuine excitement”.Bethesda Softworks addressed Hines’ retirement in its own message: “Pete’s public presence was only a small part of his role at Bethesda, although the way he represented us carried over into the values he nurtured here: authenticity, integrity and passion.“His contributions have been integral in building Bethesda and its family of studios into the world-class organization that it is today.
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