Paradox Interactive: Last News

+3

‘Vampire: The Masquerade – Bloodlines 2’ will “borrow” from ‘Baldur’s Gate 3’ choice and consequence system

The Chinese Room‘s Vampire: The Masquerade – Bloodlines 2 will “borrow” elements from Baldur’s Gate 3 to ensure that players feel like their choices have weighty consequences.In an interview with PC Gamer, narrative designer Arone Le Bray shared that recent successful releases have been an inspiration for the anticipated role-playing game.“Sarah (one of our writers) is a huge fan of Baldur’s Gate 3… we’re looking at how we can borrow aspects [from it], or how we can make sure we’re not taking giant steps backwards in terms of stories,” he said.NME‘s review of Baldur’s Gate 3 paid praise to the “whirlwind” journey that it offers to players and the “real brilliance” in the level of freedom that the adventurers are granted to tread their own path.“I absolutely classify narrative as an aspect of gameplay,” continued Le Bray about how the title will take from Larian Studios’ tour de force.“How can we make the player feel like they’ve owned their outcomes? How can we make the player feel like they have the agency we want them to?”The Chinese Room recently revealed the playable protagonist of Vampire: The Masquerade – Bloodlines 2, Phyre.They’re an Elder vampire whose gender, clothing, and clan can be customised by the player, and these choices can affect how characters react to Phyre and what powers they’ll be able to wield.That being said, Phyre’s story is defined to a degree.
nme.com

All news where Paradox Interactive is mentioned

nme.com
81%
376
‘Vampire: The Masquerade – Bloodlines 2’ will “borrow” from ‘Baldur’s Gate 3’ choice and consequence system
The Chinese Room‘s Vampire: The Masquerade – Bloodlines 2 will “borrow” elements from Baldur’s Gate 3 to ensure that players feel like their choices have weighty consequences.In an interview with PC Gamer, narrative designer Arone Le Bray shared that recent successful releases have been an inspiration for the anticipated role-playing game.“Sarah (one of our writers) is a huge fan of Baldur’s Gate 3… we’re looking at how we can borrow aspects [from it], or how we can make sure we’re not taking giant steps backwards in terms of stories,” he said.NME‘s review of Baldur’s Gate 3 paid praise to the “whirlwind” journey that it offers to players and the “real brilliance” in the level of freedom that the adventurers are granted to tread their own path.“I absolutely classify narrative as an aspect of gameplay,” continued Le Bray about how the title will take from Larian Studios’ tour de force.“How can we make the player feel like they’ve owned their outcomes? How can we make the player feel like they have the agency we want them to?”The Chinese Room recently revealed the playable protagonist of Vampire: The Masquerade – Bloodlines 2, Phyre.They’re an Elder vampire whose gender, clothing, and clan can be customised by the player, and these choices can affect how characters react to Phyre and what powers they’ll be able to wield.That being said, Phyre’s story is defined to a degree.
nme.com
51%
545
‘Cities: Skylines 2’ will not use Steam Workshop for mods
Paradox Interactive has revealed that Cities: Skylines 2 will not use Steam Workshop to support its mods.Instead, Paradox Mods will be the one-stop shop for creative side of Cities: Skylines 2. This will create a cohesive experience for both PC and console players, without those playing on the latter feeling left out by the features available on the former.“One of the core reasons for this is its inclusivity; modding capabilities will be extended to players across platforms – both PC and console – aligning with our commitment to provide as many as possible with the opportunity to modify and enjoy the game,” explained the publisher in a post to its forums.The route to the total integration of Asset Mods across all three versions of Cities: Skylines 2 might lead to teething issues with players, acknowledged the publisher.“As with all major updates, we are fully aware of the learning curve it might present, but we’re committed to providing resources to ensure a smooth transition to Paradox Mods,” it affirmed.Moreover, the in-game editor will be “basic” at launch, but will continue to “expand and enhance” to allow players to let their imagination run rampant with their cities.Cities: Skylines 2 launches for PC and PC Game Pass on October 24, however, the PS5 and Xbox Series X|S versions were delayed to spring 2024.“We have come to realise that we need more time to reach the quality targets we have set,” said Colossal Order and Paradox Interactive back in September.
nme.com
64%
907
Paradox Interactive releases external studio culture report following harassment issues
Paradox Interactive has released an external report into its own work culture following issues of harassment that were raised last year in a staff survey.As reported by Eurogamer, the report was compiled by Gender Balance – a Swedish firm that specialises in discrimination, harassment and equality issues – and its results confirm that there are cultural issues within Paradox that foster misconduct.“We believe that complete transparency is the best way to move forward and address the issues and behaviours that have been identified,” Paradox chief of staff Mattias Lilja said in response to the report and the recommendations from Gender Balance.In a separate interview with Direkt, which was provided to Eurogamer with the English translation, Lilja said: “We are now getting to the bottom of this and we are getting a concrete picture of the problem.”“The report is a first step for us to really address these issues and bridge the trust gap that exists. Everyone should feel safe at Paradox and thrive, that is our responsibility to ensure.”Lilja continues to address the report, saying that Gender Balance expected more severe cases and found fewer but discovered behaviour of “inappropriate/nasty jargon” that “affects women to a greater degree than men, which is completely unacceptable.
DMCA