Bethesda Softworks: Last News

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Amazon’s ‘Fallout’ was rewritten to avoid ‘Fallout 5’ plot points

Bethesda Softworks director Todd Howard had to stop Amazon Prime Video’s Fallout TV series from using plot points earmarked for Fallout 5.In a new interview with Den Of Geek, Howard, who is also an executive producer on the Amazon series, claimed he had to step in and help shape the storyline. “Well, there were some things where I said, ‘Don’t do this because we are going to do that in Fallout 5’,” he said, before going on to say Amazon were creating an original story within the current Fallout universe.“It wasn’t the translation of an existing story.
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Bethesda defends ‘Starfield’ from “boring” criticism in Steam reviews
Starfield has already vanished from many people’s collective consciousness, but Bethesda has begun defending the game from criticism in Steam reviews by replying to certain users.As spotted by YouTuber JuiceHead on X (formerly Twitter), Bethesda has started replying to Starfield reviews using the handles Bethesda_FalcoYamaoka and Bethesda_Kraken.In a reply to one review that criticised the number of loading screens in the game, a Bethesda developer wrote that “while there may be loading screens in between fast travelling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly.”In a reply to another review, which called the game “wide as an ocean- shallow as a puddle”, the same developer wrote that “if you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield.”There’s currently no word from Bethesda as to why they’ve suddenly decided to reply to Steam reviews, however.Starfield launched in September of this year, releasing on the same day as the PS5 version of Baldur’s Gate 3, to fairly positive reviews. The game is currently sitting at 83 on Metacritic, with an 85 on Opencritic.NME’s own review of Starfield was positive, writing that “Starfield promises so much, but comes up short of perfection.
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Bethesda’s head of publishing retires after 24 years with the developer
Bethesda Softworks, announced his retirement today (October 16).Hines was hired in 1999 and originally he was in charge of writing manuals for Bethesda’s roster of titles, before becoming more and more instrumental to the marketing and public relations for launches.“After 24 years, I have decided my time at Bethesda Softworks has come to an end. I am retiring and will begin an exciting new chapter of my life exploring interests and passions, donating my time where I can, and taking more time to enjoy life,” he said in a statement to X (fka Twitter).“This was not a decision I came to easily or quickly, but after an amazing career, culminating in the incredible launch of Starfield, it feels like the time is right,” he continued.He added that he will still be an active part of the global Bethesda fanbase, who he described as an “incredible community”.Concluding, he said that he is intensely proud of those he worked with during his two decades at Bethesda Softworks, and that he will be waiting for whatever is next for the developer with “genuine excitement”.Bethesda Softworks addressed Hines’ retirement in its own message: “Pete’s public presence was only a small part of his role at Bethesda, although the way he represented us carried over into the values he nurtured here: authenticity, integrity and passion.“His contributions have been integral in building Bethesda and its family of studios into the world-class organization that it is today.
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‘Starfield’ will include a persuasion mechanic drawn from ‘Oblivion’
Bethesda has revealed that its upcoming sci-fi RPG Starfield has drawn inspiration from Oblivion with its persuasion mechanic.On Tuesday (March 16), Bethesda shared a video titled ‘Made for Wanderers‘, which goes into more detail regarding Starfield‘s RPG systems.One of these systems – a persuasion system that will let players influence NPCs in the world – has now been detailed.“We knew we wanted to do some kind of persuasion mini-game thing,” shared Emil Pagliarulo, design director at Bethesda.Lead quest designer Will Shen then added “we sat down, and it was funny: we didn’t start with “let’s look back at the old Oblivion system”, but there are a couple of beats there.”“You have to think about, “What’s my risk here? Which one do I want to choose?” We didn’t want it to be a system where there was definitely the right thing to say,” Shen explained.“It feels like a conversation where you’re actually trying to persuade somebody of something,” added game director Todd Howard. “As far as new systems in dialogue, I think it’s definitely one of the most successful ones that we’ve had.”During the rest of the video, which is just under six minutes in total, the developers also discussed several other elements of Starfield – including the fact that it was inspired by “older, hardcore RPGs”. The team also discusses the various factions in Starfield, how players will be able to interact with them, and what companions will add to the world.
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‘Starfield’ is inspired by “older, hardcore RPGs”
Bethesda Software has released a new video blog about the creation of Starfield, with game director Todd Howard saying it’s inspired by “older, hardcore RPGs”.Speaking about how a lot of the team behind Starfield have been making games for a long time now, Howard explained how it was “nice to go back to some things we didn’t do [on previous titles like] the backgrounds, the traits, defining your character, all those stats.”He went on to say that a lot of modern games have started incorporating those elements “and people are ready for something that does the things those older, hardcore RPGS that we used to make, did (but) in a new way.”In recent years, Howard has worked on Skyrim and Fallout 4.The video also sees the team talk factions, persuasion and the possibility of romance with repeated mentions about the importance of “immersion”.“It’s a level of immersion that we really focus on, you’re not just playing a game but really living in this world, in this universe,” said Istvan Pely, lead artist with design director Emil Pagliarulo describing Starfield as “a giant open world for the player to do what they want”.Lead quest designer Will Shen added: “You feel like you’ve had an impact on the world, you really feel like you’re there”.Pagliarulo said: “We don’t just make RPGs, we make simulations.” Later, he explained how Starfield will have ”romance, adventure, and mystery” alongside this other layer of “the cosmos, the universe and what is out there.”“At the end of it, we want the players to have told their own journey, but then look back at it. And we’re asking the big questions.
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