Xbox creator and Jurassic Park: Trespasser designer Seamus Blackley has outlined how a game pitch to director Stephen Spielberg eventually morphed into the Jurassic World movies.Blackley mentioned the story in brief on his Twitter last week (July 23), writing: “I wrote a story and design, and made a trailer.
The management at Universal changed, and the project became a film.”In the ‘90s, Blackley worked at DreamWorks on locomotion physics, and the only way the company would fund a game that used them was if it was a Jurassic Park title.
This became Jurassic Park: Trespasser, a 1998 game that Blackley was a producer on.Trespasser, a sequel to Spielberg’s The Lost World: Jurassic Park, was received poorly.
Trespasser was a first-person game with no heads-up display, where the character’s health was conveyed via a heart-shaped tattoo in the female protagonist’s chest that the player could look down at.
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