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Inside the cult of ‘Animal Crossing’

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nypost.com

Forget baseball. In a pandemic, “Animal Crossing” is the true national pastime. Life is simple in the latest version of Nintendo’s popular video-game franchise.

Players assume a cutesy avatar and move to a tropical island, which they’re tasked with building up while making nice with their neighbors.

There are no levels or bad guys or battles — just polite social interactions, shopping decisions and chores suggested by the island proprietor, Tom Nook. “It’s this adorable, idealized version of a life that you completely control and design — like ‘The Sims’ but without any drama,” says player Austin Voigt, who lives in Minneapolis and writes gaming how-to guides for NintendoLife.com. “You can’t die in the game.

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