Astro’s Playroom digital soundtrack, the composer has shared the story behind how the GPU Jungle level song was created.In a new PlayStation blog post, ASOBI Team’s Kenneth C M Young detailed the development process, explaining the behind the scenes process of one of the most popular songs from the PS5 game.“The GPU Jungle was the first area of the game that I tackled – whilst it was still a work-in-progress at that point, the gameplay felt the furthest along so it seemed like a sensible place to start.”The blog post includes several short sketch tracks from Young’s Soundcloud, which each give an understanding of how the song developed over time.
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