Tim Gray Senior Vice PresidentEffects supervisor Bill Watral enthuses about his team’s groundbreaking work on Disney/Pixar’s Oscar-nominated “Soul,” but is quick to clarify, “Every single department here had challenges of taking existing technology and applying it to new artistic uses.
A lot of things that we did are different from what Pixar does usually.”In the film’s Astral Plane, for example, “We had expanses of sandy-looking material that had a sparkly sheen, which the boat moves through.
We started talking about different ways to approach that. From an artistic viewpoint, we landed on a bucket of wet sand, which floats through your hands like liquid but then freezes in place again.
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