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‘New World’ dev says exploits have been “very disruptive” to development

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New World game director Scot Lane has discussed the MMO’s rocky post-launch and shared more on how development has been impacted by exploits.In an interview with PCGamesN, Lane was asked how disruptive recent exploits have been to Amazon Game Studios‘ plans for server balancing.Lane admitted that “exploits have been very disruptive and we’ve had to put a large amount of our team’s focus into correcting them”.Lane adds that although “the percentage of players and companies using exploits is extremely small, preventing the exploits – and addressing their consequences – are “both time-consuming tasks”.Hopefully, disruptive exploits should be having less of an impact on New World, as Amazon Game Studios wants to stop them from getting to live.

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