Carole Horst The looks in animated films combine lots of research, wild imagination and thought. For Pixar’s “Soul,” the artists had to construct the real world of New York City as well as the abstract world Great Before, where protagonist Joe ends up after he plunges down a manhole and hovers between life and death — that presented a whole new challenge: making the intangible concrete.“One thing on this film, when we’re working with something that you can’t see or imagine, is you have to take it very seriously,” says production designer Steve Pilcher.
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