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‘Call Of Duty’ could come to Ubisoft+ in new Activision-Microsoft agreement
Activision Blizzard games like Call Of Duty, Overwatch 2 and World Of Warcraft could be added to Ubisoft’s streaming service soon according to a new announcement.In response to another rejection from the Competition and Markets Authority (CMA) regarding its proposed acquisition of Activision Blizzard, Microsoft tried to rectify the regulator’s point of contention in this move to sell streaming rights to those games to Ubisoft+.“To address the concerns about the impact of the proposed acquisition on cloud game streaming raised by the UK Competition and Markets Authority, we are restructuring the transaction to acquire a narrower set of rights,” it said in a statement (via Video Games Chronicle).“This includes executing an agreement effective at the closing of our merger that transfers the cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years to Ubisoft Entertainment SA, a leading global game publisher. The rights will be in perpetuity,” it explained.As a result, it imagined that the CMA would have enough time to review the new transaction and finalise it ahead of its own imposed deadline of October 18.“Under the restructured transaction, Microsoft will not be in a position either to release Activision Blizzard games exclusively on its own cloud streaming service – Xbox Cloud Gaming – or to exclusively control the licensing terms of Activision Blizzard games for rival services,” concluded Microsoft.Chris Early, senior vice president of strategic partnerships and business development at Ubisoft, expressed the developer and publisher’s enthusiasm to offer “a large library of beloved and classic titles as well as the newest releases” through Ubisoft+.
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Cult classic Microsoft game ‘SkiFree’ is getting a 3D revival
SkiFree Extreme – Mountain Guide – an arcade adventure game inspired by the original SkiFree from 1991 – is now in development for mobile and PC.DevRatGames submitted the game in the Fireside Jam on itch.io where all developers had to use the theme of “guide” to determine the type of game that would be made.“The thing that instantly popped in my head was some kind of mountain guide, and the game I came to think about was the classic SkiFree that came with computers back in the ’90s,” explained the developer in one of the devlogs on YouTube.SkiFree was included in the Microsoft Entertainment Pack 3 and became a fast favourite for countless young children playing on their PC. The Abominable Snowman popped up to chase the player when they surpassed the 2,000 metre mark and theories on how to outrun the monster prevailed even into the 2010s.While DevRatGames final product on itch.io isn’t visually very polished owing to the jam’s time constraints, the entry received a lot of praise for offering an entertaining challenge and an ability to compete with other players for the highest score.Buoyed by that, the developer decided to take the concept forward into a fully-fledged game using the feedback they had gathered as well as their own ambitions for the game.DevRatGames referred to Superhot, Baba is You and Hollow Knight as examples of beloved and successful games that were previously an entry into a game jam.DevRatGames explained in the second devlog update that SkiFree Extreme – Mountain Guide will offer missions for the player to complete like rescuing stranded skiers and an overarching lore to the world.
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‘Halo’ fans invited to sing in “world’s biggest” performance of its iconic chant
Halo have been invited to take part in the “world’s biggest” performance of its now-iconic Gregorian chant, with “no previous singing or gaming experience” required.The original Gregorian chant debuted in 2002, as part of the first Halo game’s theme.  Composed by Marty O’Donnell, the piece went on to become synonymous with the long-running Halo series, with many elements from the first theme turning up in subsequent games.Today (June 28), gamechoir has sent out a call for fans of the game to come together in creating the “world’s biggest” performance of the series’ Gregorian chant.The digital event will begin with a live-streamed vocals lesson on YouTube, which will take place on July 10 at 18:45 BST. From there, singers will be encouraged to practice using a professionally-recorded backing track, before submitting their “high, medium or low voice” performances to gamechoir.Following that, gamechoir will broadcast the final piece on August 17.Marty O’Donnell, the composer behind Halo‘s theme, has encouraged fans — “singer or not” — to take part in the Halo chant, and admitted he “never imagined” people would still be singing the chant over 20 years later.“Video games and video game music have the power to bring people together,” shared O’Donnell.
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We finally have an idea of how much money Microsoft makes on Game Pass
Microsoft’s Game Pass service has been somewhat shrouded in secrecy regarding its financials – until now, anyway, as a document has revealed just how much money it generates a year.Game Pass’ revenue has been revealed as part of Microsoft’s ongoing acquisition of Activision Blizzard. Brazil’s Administrative Council for Economic Defense (CADE), who has approved the deal, has released a document outlining its rationale – which also includes a lot of data on gaming companies.According to the document (spotted by Tweaktown), Xbox Game Pass generated £2.6bn ($2.9bn) in the fiscal period ending January 2021 – though even this doesn’t offer the complete picture, as it only covers console revenue and PC Game Pass is not included.Still, that revenue makes up around 18 per cent of Microsoft’s total yearly Xbox revenue at £14.7bn ($16.28bn), or almost 30 per cent of its games and service revenue £11.3bn ($12.581).Microsoft has been inconsistent about revealing just how many subscribers Game Pass has – but went from 15 million to 18 million subscribers between August 2021 and March 2022.Though as Eurogamer notes, it’s not exactly clear how they’ve arrived at this figure, as it could include discounted game sales through Game Pass and DLC sales from games on the service, or indeed it might not.For context, it is revealed elsewhere in the document that Nintendo Switch Online generated £843million ($932million), and EA Play brought in £322million ($356million).The document has been released following substantial scrutiny of the proposed Activision Blizzard merger.

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