here, was commissioned by the charity GambleAware, and it compiles existing research that examines the strength of links between loot boxes and gambling behaviour.Some key points from the research suggest that of the 93 per cent of children who play video games, up to 40 per cent of them opened loot boxes.The report also found that young men are most likely to engage with them, with younger age and lower education correlating with increased spending.It was also discovered that around 5% of loot box purchasers were spending around £70 per month, generating over half of the industry revenue from loot boxes.
The report confirms that one third of these spenders “fall into the ‘problem gambler’ category.”The report also found that players are.
Read more on nme.com