PS4: Last News

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All news where PS4 is mentioned

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Blizzard unveils “five-point strategy” to overhauling ‘Diablo 4’
Blizzard Entertainment has shared how it will overhaul Diablo 4 through game changes in Season Of Blood to ensure that fan feedback has been heard.While Diablo 4 was off to a strong start in June, patch 1.1.0 led to significant decreases in player damage output and capabilities in what was already a challenging game to play.The responses from fans were so disastrous that Diablo 4 developers held an emergency Campfire Chat – a livestreamed event where the team run through the latest changes to the game – in July in order to apologise.Though the sentiment towards Diablo 4 from its fans has been gradually getting warmer and warmer, Blizzard Entertainment wanted them to know that the feedback has been actually acted upon in the upcoming Season Of Blood. Season Of Blood, which kicks off on October 17, will involve a “five point strategy” that “[focuses] on addressing player feedback and making systemic improvements”, as said in the most recent Campfire Chat.The five points are “update elemental resistances”, “make uniques more exciting and impactful”, “class improvements to address commonly talked about issues”, “update damage buckets” and ensuring that all of these changes feel like bonuses to players.Community lead Adam Fletcher and designers Adam Jackson and Charles Dunn talked through these points, starting with the fact that resistances will now be additive up to a 70 per cent limit in Season Of Blood. Furthermore, uniques have been subject to a “giant pass” that has altered almost every unique in Diablo 4 with new statistics and larger ranges, for example.The full list of changes in patch 1.2.0 are available on Blizzard Entertainment’s website.In other gaming news, Rocket League players were dismayed to discover that
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‘The Lord Of The Rings: Gollum’ apology was allegedly written with AI
Daedalic Entertainment‘s apology for the state of The Lord Of The Rings: Gollum on its launch was allegedly the product of an AI prompt.In May, the stealth adventure game launched with an array of technical issues that irritated reviewers and made it a subject of ridicule on social media.As a result, Daedalic Entertainment chose to cancel another Lord of the Rings game that was in development and close the German studio that worked on The Lord Of The Rings: Gollum. A few words from the " The Lord of the Rings: Gollum™ " team pic.twitter.com/adPamy5EjO— The Lord of the Rings: Gollum (@GollumGame) May 26, 2023It also offered an apology for the “underwhelming” quality of the game, adding that The Lord Of The Rings: Gollum “did not meet the expectations we set for ourselves or for our dedicated community”.Yet, in a report from German gaming outlet GameTwo, anonymous ex Daedalic Entertainment staff stated that the apology was apparently AI generated.Specifically, it was claimed that ChatGPT was used by publisher Nacon to produce an apology to give to players.Consequently, Daedalic Entertainment supposedly did not know anything about an apology before it was sent out on social media.While neither Daedalic Entertainment or Nacon have acknowledged what has been said in GameTwo‘s report, fans instantly identified an error in the apology when it was released.In it, the game is referred to “The Lord Of The Ring: Gollum” rather than “The Lord Of The Rings: Gollum“.GameTwo also spoke to technical director and senior developer Paul Schulze who alleged that the game’s budget was too modest at about £13million (€15million).“There were people working on the game that have been developers for 10, 15, 20 years, and they’re good, but they
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‘The Callisto Protocol’ director leaves the studio he founded
The Callisto Protocol and the CEO of Striking Distance Studios, has left the developer to “pursue new opportunities”.Bloomberg reported that chief operating officer Stacey Hirata and chief financial officer Johnny Hsu will also be leaving Striking Distance Studios. A spokesperson for parent company Krafton maintained that these were voluntary decisions from the three individuals.In a statement, Schofield described his departure as “bittersweet” but added that “the studio is in excellent hands” with chief development officer Steve Papoutsis now stepping up to take over his role.Earlier this year, Krafton revealed that The Callisto Protocol had missed out on its expected sales statistics. The publisher forecasted that the game would sell five million copies, yet in January, it was coursing towards a total of two million copies.Then, Striking Distance Studios laid off almost a fifth of its developers in August as a result of “strategic changes that realign the studio’s priorities”.The Callisto Protocol‘s expansion, Final Transmission, arrived in June, but it was not met with particularly positive reviews from players. Final Transmission appeared to exacerbate technical issues with the base game and on the story itself, one said “they are essentially selling the ending cutscene for £12”.Last September, Schofield was placed under pressure for posting a tweet that seemingly glorified crunch culture.“I only talk about the game during an event.

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