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‘Halo’ fans invited to sing in “world’s biggest” performance of its iconic chant
Halo have been invited to take part in the “world’s biggest” performance of its now-iconic Gregorian chant, with “no previous singing or gaming experience” required.The original Gregorian chant debuted in 2002, as part of the first Halo game’s theme.  Composed by Marty O’Donnell, the piece went on to become synonymous with the long-running Halo series, with many elements from the first theme turning up in subsequent games.Today (June 28), gamechoir has sent out a call for fans of the game to come together in creating the “world’s biggest” performance of the series’ Gregorian chant.The digital event will begin with a live-streamed vocals lesson on YouTube, which will take place on July 10 at 18:45 BST. From there, singers will be encouraged to practice using a professionally-recorded backing track, before submitting their “high, medium or low voice” performances to gamechoir.Following that, gamechoir will broadcast the final piece on August 17.Marty O’Donnell, the composer behind Halo‘s theme, has encouraged fans — “singer or not” — to take part in the Halo chant, and admitted he “never imagined” people would still be singing the chant over 20 years later.“Video games and video game music have the power to bring people together,” shared O’Donnell.
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Bungie unveils ‘Escape From Tarkov’-style extraction shooter ‘Marathon’
Destiny 2 developer Bungie has announced Marathon — a multiplayer shooter that will task players with exploring an interstellar colony in search of loot.Announced during the PlayStation Showcase last night (May 24), Marathon will see Bungie revisit its first-ever game — 1994’s Marathon — with a follow-up set in the same universe.While the first game was a single-player shooter with a deathmatch-style multiplayer mode, the upcoming Marathon will be a wholly-multiplayer game, tasking players with controlling cybernetic mercenaries who battle each other on the planet of Tau Ceti IV for “riches, fame, and infamy”.Furthermore, Marathon will be an extraction shooter — a type of game popularised by hardcore shooter Escape From Tarkov and recently seen in Call Of Duty: Modern Warfare 2‘s DMZ mode, which tasks players with entering an area in search of loot, competing with other players to grab gear and escape with it alive.While no release date for Marathon has been announced just yet, the title has been confirmed to launch on PC and PS5 with full cross-play functionality. You can check out its first trailer below.In a PlayStation.Blog article, game director Christopher Barrett shared that Marathon will tell “player-driven stories” and “persistent, evolving zones” to explore.“Beyond just the ‘story of your last run’ however, we want to give players the chance to affect these persistent zones and the larger world as a result,” shared Barrett.“For example, imagine a crew discovering a previously undiscovered artifact that, when activated, opens a new area of the map for all players to explore.
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‘Destiny 2’ cheat makers agree to pay Bungie £10.7million to end lawsuit
Destiny 2 cheat site Elite Boss Tech have agreed to pay Bungie £10.7million ($13.5million) to end their ongoing lawsuit with the company.Earlier this month (June 9) Elite Boss Tech owner Robert James Duthie Nelson and other defendants, agreed that their cheating software injects third-party code into Bungie’s copyrighted code which constitutes  “unauthorised, derivative work.”They admitted they did this wilfully. According to court documents (via Torrentfreak), the cheat software was downloaded 6765 times, with every download a separate infringement earning the defendants a £1588 ($2000) fine.As part of this agreement, the cheat makers had to agree to never create or distribute any kind of software that infringes upon Bungie’s copyrighted works again.“This permanent injunction is binding against Defendants worldwide, without regard to the territorial scope of the specific intellectual property rights asserted in the Complaint and may be enforced in any court of competent jurisdiction wherever Defendants or their assets may be found,” the motion reads.“Any violations of this order by Defendants will subject them to the full scope of this Court’s contempt authority, including punitive, coercive, and monetary sanctions.”In April, ​​Bungie had its legal case against cheat site AimJunkies dismissed.“Notably, Bungie has not pleaded any facts explaining how the cheat software constitutes an unauthorized copy of any of the copyrighted works identified in the complaint.
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Sony offers £880million retention scheme for Bungie employees
Sony released an earnings report that included details of its recent acquisition of Bungie that revealed employee retention plans.Sony revealed plans to purchase Destiny 2 creator Bungie for £2.6 billion earlier this week, and now an earning report says that a third of the money will be used for “deferred payments to employee shareholders, conditional upon their continued employment, and other retention incentives” (via TweakTown).The deferred payments are planned across multiple years once the acquisition is complete and aim to keep Bungie’s current staff at the company. Sony is prepared to use £582 million in deferred payments in the first two years after the deal completes.The acquisition was announced in a press release which revealed that Bungie would be an independent subsidiary of Sony Interactive Entertainment and run by its Board of Directors, chaired by Pete Parsons and Bungie’s current management team.“We’ve had a strong partnership with Bungie since the inception of the Destiny franchise, and I couldn’t be more thrilled to officially welcome the studio to the PlayStation family,” said Jim Ryan, President and CEO of Sony Interactive Entertainment.“This is an important step in our strategy to expand the reach of PlayStation to a much wider audience.” Ryan continued, “We understand how vital Bungie’s community is to the studio and look forward to supporting them as they remain independent and continue to grow.

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