Baldur's Gate III: Last News

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Microsoft unbans players who accidentally uploaded NSFW ‘Baldur’s Gate 3’ clips

Microsoft has begun to unban players who accidentally uploaded NSFW clips from Baldur’s Gate 3 to Xbox servers.Baldur’s Gate 3 has quickly earned a reputation for being the horniest game on the market, thanks to a huge number of adult romance options and nudity that players are presented with.However, last week it was reported that players received bans from Microsoft due to captured NSFW clips being automatically uploaded to public Xbox servers. According to Microsoft’s rules set out to protect players from offensive imagery, “nudity and sexual content” is banned from public servers but captured clips are uploaded by default.“This shouldn’t even be possible,” wrote one fan on Reddit.
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‘Pillars Of Eternity’ director wants a ‘Baldur’s Gate 3’ budget for the third game
Pillars Of Eternity and Pillars Of Eternity 2: Deadfire, has said he would develop a third game if it was on a Baldur’s Gate 3 budget.Sawyer talked to Touch Arcade about the anniversary of Pentiment, Obsidian Entertainment‘s medieval murder mystery game, and how the developer’s technology and goals for its games have evolved over the years.Presently, the team is split between the development of Avowed and The Outer Worlds 2, however, there is still a lot of love for Obsidian Entertainment’s older games and a resurgence of enthusiasm in classic role-playing games after the success of Baldur’s Gate 3.When asked whether Sawyer would want to work on Pentiment 2, Pillars Of Eternity 3 or Fallout New Vegas 2 if there were no time or budget restrictions and he was able to recruit anyone he liked, he answered Pillars Of Eternity 3.“I think if it truly was an unlimited budget, I think I would try Pillars 3 because I know what the budget was for Deadfire, which was not a whole lot,” he said.“I have heard from multiple people what the budget was for Baldur’s Gate 3, and I’m not gonna talk about numbers, but if I got that budget, sure, I’ll make Pillars 3.”He added that while he’s pleased with the way that the previous two Pillars entries turned out, it would be “a lot of fun” to make the next Pillars Of Eternity game with no limits.Regarding the hypothetical third game’s combat structure, Sawyer would follow what the fans wanted, but he shared his bias towards turn-based combat.“I just think it’s easier to design more intricate combats. I like games with a lot of stats, obviously,” he elaborated.
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‘Baldur’s Gate 3’ patch fixes story getting “too big” for save files
Baldur’s Gate 3 hotfix 2.1 has resolved the issue where story databases would balloon in size as a result of the player’s rising total of campaign choices.In the post to Steam, Larian Studios also announced that cross saves for PlayStation 5 have been reactivated for the release of the role-playing game on the console in September.“As it turns out, many of you were doing so much in Baldur’s Gate 3 that some of your personal ‘story’ databases (where your choices and actions are stored) got too big,” said the developer.“We now made the size infinite (or at least as infinite as you have storage space), to account for the sheer amount of things you’re all doing on your journeys,” it explained, adding that any other issues should be sent to the Baldur’s Gate 3 support team for fixes.Baldur’s Gate 3 has been a sensational success for Larian Studios, with over 800,000 players jumping into the game on the weekend after its mid-week launch. At the time of writing, it is the highest rated release of the year, toppling The Legend Of Zelda: Tears Of The Kingdom from the number one spot on Metacritic.Yet, the developer was in hot water when it was found that none of the Brazilian Portuguese translators who worked on more than one million words of story were credited.Only the executives of Altagram Group were seen in the list and the developer clarified that this was a complete oversight.
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