Obsidian Entertainment: Last News

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Obsidian’s ‘Avowed’ reveals “flexible” combat system and release window in new deep-dive trailer

Avowed, the latest fantasy action role-playing game from Obsidian Entertainment, has received an updated release window.First announced back in 2020, it was then confirmed Avowed would be released in 2024 last June. Obsidian have now said the game will release Autumn 2024 via an update at the latest Xbox Developer Direct.During a deep-dive, game director Carrie Patel said: “Avowed is an adventure into the heart of the Living Lands, a frontier at the edge of the known world.
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‘Pillars Of Eternity’ director wants a ‘Baldur’s Gate 3’ budget for the third game
Pillars Of Eternity and Pillars Of Eternity 2: Deadfire, has said he would develop a third game if it was on a Baldur’s Gate 3 budget.Sawyer talked to Touch Arcade about the anniversary of Pentiment, Obsidian Entertainment‘s medieval murder mystery game, and how the developer’s technology and goals for its games have evolved over the years.Presently, the team is split between the development of Avowed and The Outer Worlds 2, however, there is still a lot of love for Obsidian Entertainment’s older games and a resurgence of enthusiasm in classic role-playing games after the success of Baldur’s Gate 3.When asked whether Sawyer would want to work on Pentiment 2, Pillars Of Eternity 3 or Fallout New Vegas 2 if there were no time or budget restrictions and he was able to recruit anyone he liked, he answered Pillars Of Eternity 3.“I think if it truly was an unlimited budget, I think I would try Pillars 3 because I know what the budget was for Deadfire, which was not a whole lot,” he said.“I have heard from multiple people what the budget was for Baldur’s Gate 3, and I’m not gonna talk about numbers, but if I got that budget, sure, I’ll make Pillars 3.”He added that while he’s pleased with the way that the previous two Pillars entries turned out, it would be “a lot of fun” to make the next Pillars Of Eternity game with no limits.Regarding the hypothetical third game’s combat structure, Sawyer would follow what the fans wanted, but he shared his bias towards turn-based combat.“I just think it’s easier to design more intricate combats. I like games with a lot of stats, obviously,” he elaborated.
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