Baldur’s Gate 3 should not create a “raised standard” for other role-playing games, due to the upcoming game’s large scale.Xalavier Nelson Jr, accomplished independent developer and founder of Strange Scaffold, took to Twitter to explain that Baldur’s Gate 3 is an abnormal game.
To exemplify this, Larian Studios began work on the new entry in the series in 2017, using seven different studios with over 400 developers, and benefitted from a significant volume of fan feedback in a three-year early access period.Like a lot of people, I'm deeply excited about what the lovely folks at Larian accomplished with Baldur's Gate 3, but I want to gently, pre-emptively push back against players taking that excitement and using it to apply criticism or a "raised standard" to RPGs going forward1/10— Xalavier Nelson Jr. (@WritNelson) July 8, 2023Additionally, the Belgian developer and publisher had learned a lot from the successful Divinity series as well as delivering the Enhanced and Definitive Editions of Divinity: Original Sin and Divinity: Original Sin 2, respectively.“This is not a new baseline for RPGs – this is an anomaly,” argued Nelson Jr, encouraging players to “celebrate the achievement” of Baldur’s Gate 3 but not to consider this as the new standard for all RPGs.Grimlore Games senior narrative designer Rebecca Harwick spoke in support of Nelson Jr’s statements. “You can’t be appalled about how much big games cost to make AND make those lavish productions the standard by which all games are judged,” she said. “I hope Baldur’s Gate 3 is a generous once-in-lifetime RPG.
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