Jazz Tangcay Artisans Editor It took a village of 10 visual effects houses, including Weta FX and Framestore, and 3066 visual effects shots to help bring James Gunn’s “Guardians of the Galaxy Vol.
3” to life over 15 months of post-production. From studying baby raccoons for the backstory of Rocket (voiced by Bradley Cooper) to golden retrievers for talking dog Cosmo, the VFX supervisors spent months putting together the sequences — some with explosions and complex action, including the film’s already iconic two-minute one-shot scene timed perfectly to the beats of the Beastie Boys’ “No Sleep Till Brooklyn.” The teams break down the process behind some of their VFX magic and how they navigated some of the most challenging scenes.
When it came to creating Cosmo, the photoreal dog voiced by Maria Bakalova, Stephane Naze, VFX supervisor for Framestore, says the team pulled together photos and footage of a real dog and made it CG.
But the process wasn’t as simple as that because Cosmo wasn’t just a dog — she was a talking dog. In the film, Cosmo spends much of “Guardians of the Galaxy Vol.
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