Halo Infinite, 343 Industries has decided to change how it works in the future, returning to a more traditional method for the franchise.In a blog post on the Halo Waypoint site, 343 Industries explained that while some players liked the new combat sensor, most found it confusing. “The Combat Sensor, or radar, that sits in the bottom left of your HUD followed a different set of rules than previous Halo titles,” the multiplayer team explained.“It only displayed enemies when they were sprinting or shooting, which was more in line with Halo 5‘s “Threat Tracker.” We knew that this implementation was going to feel different, maybe even a little contentious, and that’s why we wanted to get feedback on it as soon as possible in the Tech Preview,”.
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