Daniel Saunders: Last News

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How ‘Warhammer Age Of Sigmar: Realms Of Ruin’ brought its story to life

NME, Warhammer Age Of Sigmar: Realms Of Ruin game designer Daniel Saunders has discussed the effort that goes into turning a Warhammer story into a real-time strategy (RTS) campaign.Set in the savage realm of Ghur, Realms Of Ruin‘s campaign takes place as a band of Stormcast Eternals – some of humanity’s strongest warriors – fight to secure a foothold against Orruk tribes, undead Nighthaunt, and Chaos-touched Disciples Of Tzeentch.“Getting to a campaign to operate where you’re playing from multiple perspectives is quite tricky,” shared Saunders. He says more of that challenge lay with principle designer Sandy Sammarco and veteran Games Workshop author Gav Thorpe, who worked with Frontier Developments on the plot.“They had to weave together a story where each of these factions having something to do with each other, whatever that may be, had to make sense,” said Saunders.
nme.com

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