Split Fiction review: A masterful celebration of video game creativity

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Traditionally, video games are designed around one or two central mechanics. Think Portal's mind-bending physics-based puzzles, or DOOM's arena-bound shootouts, for example.

The developer's of these games likely came up with a banging concept for players to experiment with first and worked backwards from there, filling out the games out with narratives, levels and visual styles.

In a lot of ways, Hazelight Studios completely throws the game development rule book out the window with Split Fiction. Other than a basic double jump and dash, there's no single mechanic that governs your style of play throughout its 15-hour campaign.

Instead, the studio decides to throw a smorgasbord of ideas at the wall to see what sticks, introducing entirely new mechanics every half hour that could easily form the basis of different games entirely.

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