‘Last of Us,’ ‘Fallout’ Creators Talk Future of Prestige TV Adaptations and Impact on Gaming Biz Ahead of BAFTA Games Awards: ‘The Size of These Things Requires Time’

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Jennifer Maas TV Business Writer The 2025 BAFTA Games Awards will air April 8 — just after the theatrical release of “Minecraft,” ahead of HBO’s “The Last of Us” Season 2 and amid Amazon’s high-budget production on the second season of “Fallout.” It’s hard to argue there has been a more exciting time to be part of a project straddling both Hollywood and the gaming industry, or a riskier time to rollout your take on such valuable IP.

The bar has been set very high for video game adaptations across film and TV as the projects — and the games they are based on — rack up awards nominations and critical acclaim, and their success or failure is more important than ever to the gaming industry.

It used to be a flop of an adaptation could exist in a vacuum independent of the gaming franchise itself — but now that adaptations like “The Super Mario Bros.

Movie,” “Fallout” and “The Last of Us” have proven there’s a method to the madness, an adaptation that bombs will be more directly tied to its source IP and the company that owns it.

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