Michael Nordine author If you purchase an independently reviewed product or service through a link on our website, Variety may receive an affiliate commission.
It isn’t just prestige television series that want to be thought of as “like a 10-hour movie.” For years now, video games have sought to become more cinematic by focusing as much on narrative as they do on interactivity.
This often doesn’t work — if the story isn’t there, long cutscenes (also known, not coincidentally, as cinematics) interrupting actual gameplay can be more tedious than immersive.
Some purists would even argue that the medium undermines itself by trying to imitate another. Movies are meant to be watched, video games are meant to be played and never the twain shall meet.There are exceptions, of course, with “The Quarry” being the most recent game — and, in some regards, one of the most notable — to blur the line between passive and active entertainment.
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