Craig Mazin, co-creator, executive producer, writer and director of HBO smash The Last of Us, says there remains “quite a bit of story to tell” in the video game adaptation. “Our plan is to do it not just for one more season,” he said. “We should be around for a while.” An hour-long panel about the apocalyptic drama on Sunday at NAB in Las Vegas didn’t offer many teasers about Season 2, other than the status report that it’s still in script stage and the fact it will be shot in British Columbia.
Instead, Mazin and four key members of the production team drilled down on the craft elements in the first season, specifically visual effects, cinematography, editing and sound.
As physical effects, prosthetics and visual effects converged, Mazin recalled the debut of the “clickers” in Episode 2 starting “fights” over the question, “Is it real, or is it effects?” His dry response, “The answer is yes.” The season had more than 3,000 f/x shots, with motion-capture work by Weta Digital.
Even so, VFX supervisor Alex Wang said the objective of the crew was not to rely too much on fully digital creation, but rather think of enhancement. “The first question that we all ask is not what visual effects can do, but rather, what can we get in the frame and do practically?
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