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‘Manor Lords’ dev looking to fanbase for future of “overpowered” trade system

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Manor Lords released in Early Access last week, and developers are already looking to the fanbase to help shape the future of the game.Manor Lords is the work of one-person developers Slavic Magic and is already proving to be a hit on Steam.

Over 170,000 users were playing the game concurrently over the weekend (according to SteamDB), and Manor Lords is currently the second most popular game on Steam based on sales, with close to 18,000 positive reviews.However Slavic Magic’s Greg Styczeń has taken to Discord (via PCGamesN) to ask fans about the future of Manor Lords’ trade system.“When press and content creators got the build two weeks ago, they often said that the trade is OP and that it’s too cheesy/exploity to just sell one type of good and make your town rich that way,” Styczeń said in a post.

He went on to explain how he added a “quick fix” in the form of the oversupply mechanic.As it stands, if a player’s region only sells one type of item, the price will keep falling until the exports stop completely.

Likewise, if a player only imports one item, the price will keep rising. “I was never quite sure about it since I thought specialising regions in producing certain goods is how the game should be played,” Styczeń added.He went on to say there are other ways to ensure players have what they need to build what they want “but there is a risk players just won’t have to build production chains if they can basically import everything without any consequence” which would mean they wouldn’t interact with certain gameplay mechanics”.This is a bit crazy.

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