Kotaku, the reason Skull & Bones hasn’t been cancelled despite its tortured development is an agreement between Ubisoft and the Singaporean government.Kotaku senior reporter Ethan Gach quote-tweeted an article from Eurogamer regarding the rumoured November release of Skull & Bones.In the tweet, Gach said the game is on the way regardless of how development goes because of an agreement between Ubisoft and the Singaporean government.
For those unaware, Skull & Bones is being developed by Ubisoft Singapore, a studio that has mostly worked with other Ubisoft studios to develop the Assassin’s Creed series.Was originally aiming for early summer.
Pushed to September. Now November. Was told there was supposed to be closed test this month but was cancelled due to the state of the build.It's coming either way tho due to existing government subsidy agreement https://t.co/RklKqNTlRh— AmericanTruckSongs8 (@ethangach) June 29, 2022In a reply tweet, Gach elaborated further. “The Singapore gov subsidizes Ubi studio there for hiring and training new devs (similar to company’s arrangements in Canada) but it also requires the studio to launch an original new IP and it’s been running out of time.”This would explain by Skull & Bones is still being developed after numerous setbacks.
The game was initially revealed in 2017 before being delayed twice and having playtests cancelled due to the poor state of the build.
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