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'She-Hulk' Producers Respond to CGI Criticisms, Defend Marvel's VFX Artists

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The team behind She-Hulk: Attorney at Law is speaking out after receiving criticism for the way CGI was handled on the show.

At the series’ Television Critics Association press tour panel on Wednesday (August 3), director Kat Coiro responded to those who called out the show for not making Tatiana Maslany‘s hulk character bulkier. Click inside to see the response… “In terms of the CGI being critiqued, I think that has to do with our culture’s belief in its ownership of women’s bodies,” she said. “I think a lot of the critique comes from feeling like they’re able to tear apart the CGI woman.

There’s a lot of talk about her body type, and we based it on Olympian athletes and not bodybuilders. But I think if we had gone the other way, we would be facing the same critique.

I think it’s very hard to win when you make women’s bodies.” The team also addressed questions about how VFX artists have claimed that Marvel has overwhelmed their companies with demands, causing them to work more hours and leading to second-rate visual effects as well as mistreated staff. “This is a massive undertaking to have a show where the main character is CG,” head writer Jessica Gao said. “It’s terrible that a lot of artists feel rushed and feel that the workload is too massive.

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