id Software shooter Doom – and named them after three of the original game’s key creators: John Romero, John Carmack, and Tom Hall.In his original experiment, neuroengineer Viktor Tóth writes that he set out to “train rodents to play Doom II with full cerebral control”.
This involved teaching “rats or mice to kill demons and find the exit point by decoding their motor intent and translating it into in-game actions”.
Now, a year later, he’s succeeded in “training rats to kinda play Doom“ (as spotted by PCGamer).To do so, Tóth built a custom “VR for rats” rig, that placed one of the three rats – Romero, Carmack, or Tom – on a large makeshift trackball in front of a curved monitor that would fill the rat’s field of view.
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