post to Twitter (via Time Extension).In 1983, Gibson took on a role as a programmer at the incipient developer Imagine, after teaching himself how to write code on a ZX81 computer.
There, he gained the nickname “Grandad” as he was the eldest member of a much younger group of developers.He contributed to the creation of classics like Molar Maul, Zzoom and Stonkers, as well as the real Bandersnatch game before Imagine went bankrupt.Denton Designs was formed from five ex-Imagine employees – Steve Cain, Ian Weatherburn, Ally Noble, Karen Davies, Graham “Kenny” Everett and Gibson.
His favourite Denton game, Gift from the Gods for the ZX Spectrum, was built from the bones of the unfinished Bandersnatch. From 1986 to 1990, he helmed his own company John Gibson Software Design as a freelance programmer.
Then, he was recruited to the Liverpool developer Psygnosis where he worked as a senior programmer for eight years on games like Microcosm and Sentient.Following this, Gibson moved to Warthog Games, then to Sony Computer Entertainment Europe, where he became an integral part of the Evolution Studios team.
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