film art Video Game Culture

BFI announces 10-year strategy to advocate for the “value” of video games

Reading now: 887
www.nme.com

announcement.The program will be kickstarted by a three-year, £136million funding plan.“As an expressive art, screen culture is still young, dynamic and expanding.

The first moving images were created just over 100 years ago. Today, screen culture encompasses film, TV, digital media and video sharing, extended reality (XR) and video games,” explains a blog post on the BFI website.One hour to go until we unveil #ScreenCulture2033!Tune in from 11:30 as we reveal our ambitious 10 year plan to support film and the moving image – in the classroom, on screen, on set and at home https://t.co/NPasGeDIz4 pic.twitter.com/KYfqkmBQfL— BFI (@BFI) September 23, 2022“It has become the dominant means of communication and information for Gen Z and beyond, and a powerful means of expression, knowledge sharing and international soft power.”BFI continued: “But despite its universal appeal and impact, screen culture is not afforded the same value in society as other cultural forms.

At the BFI, we’re here to promote and grow the full value of screen culture: to celebrate its positive impact on society and to transform access and ensure its continued economic growth.”BFI Chief Executive Ben Roberts went on to add that “most of us experience or contribute to screen culture through film, TV, online video, extended reality and video games in our daily lives.

Read more on nme.com
The website celebsbar.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.

Related News

DMCA