Battlefield Hardline has said that the game’s cops and robbers setting held it back somewhat as it didn’t focus on the core of what Battlefield is.Scott Warner was design director on Battlefield Hardline, and he told NME that the game’s focus on police made it difficult for it to fit with the overall design objectives of the series.“It’s not controversial to say, you know, for the Battlefield that I worked on [Battlefield Hardline] part of the problem that we ran into was that when you decouple that fantasy from ‘Battlefield’s a big war’, and then the specific fantasy we’re talking about is like a cops and robbers type heist thing, they’re two very different things.”“It becomes difficult to sort of connect the two and make them always feel.
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