Nintendo gamecube

‘Metroid Prime’ developer says game had a “death march” crunch period

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www.nme.com

Metroid Prime, the game had an incredibly intense crunch period until Nintendo stepped in.Wikan, a former Retro Studios developer, talked about the GameCube titleon the Kiwi Talkz podcast (thanks, IGN).

The video can be watched below, with discussion of conditions on Metroid Prime at the 32:20 mark.Wikan said that he had “two times where I was there for 48 hours straight with one hour of sleep, and then a couple of 36 hour days.

The last nine months we were pretty much there 24/7, working on the game.”Crunch refers to when video games developers (and other similar industries) commit to dangerously excessive overtime to meet business milestones.

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