Kojima Productions‘ head of publishing Jay Boor, Death Stranding Director’s Cut will include “ultra-wide” support when it launches exclusively on PS5.This would make it the very first game on PS5 to natively support the 2560×1080 or 3440×1440 resolutions used by ultra-wide monitors typically reserved for PC gaming rather than consoles.This was confirmed in both a PlayStation blog post and a YouTube Q&A, both written and presented by Boor.When highlighting PS5 features, the post reads: “Choose from two picture modes – Performance Mode with upscaled 4K and up to 60FPS or Fidelity Mode in native 4K – both with ultra-wide and HDR support.”While the PC version of Death Stranding does already support ultra-wide screen monitors, it’s not clear how.
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